Here’s a blog post tailored for Maya 2013 users looking to integrate a blast code (procedural/cryptographic or destruction-inspired) plugin. The tone is nostalgic yet technical, playing up the “exclusive/legacy” angle.
Initialize the Blast: Use the "Blast window" to set parameters for random rotation, trajectory, and velocity. blast code plugin for maya 2013 exclusive
MStatus compute(const MDataBlock& data)
MStatus stat;
MObject thisNode = thisMObject();
MPlug plug(thisNode, blastOutputAttr);
if(isFractureEvent(data))
uint64_t hash = 0xDEADBEEF;
hash ^= (getVertexCount() << 32);
hash ^= (currentTime.as(MTime::kFilm) * 7919);
plug.setValue(hash);
Body:
Define the Blast: Create a "Blast Locator." This acts as the epicenter of your explosion. Here’s a blog post tailored for Maya 2013