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Fallout 4 Patch 1.10 163
Fallout 4 Patch 1.10.163: The Update That Broke (And Then Fixed) Your Mod List
If you’re a seasoned Sole Survivor, you’ve probably felt a chill run down your spine when you see a pop-up saying Fallout 4 has updated. For years, the game has been in a stable, "finished" state. That is, until Bethesda dropped Patch 1.10.163.
| Metric | Patch 1.10.138 | Patch 1.10.163 | Next-Gen (1.10.984) | | :--- | :--- | :--- | :--- | | Downtown Boston FPS (Avg) | 52 fps | 58 fps | 45 fps | | Corvega Cell Load Time (SSD) | 14.1 sec | 11.3 sec | 19.7 sec | | Crash to Desktop (CTD) rate (4hrs) | 2-3 crashes | 0-1 crashes | 3-5 crashes | | Modded Script Lag (Sim Settlements 2) | High latency | Acceptable | Severe latency | fallout 4 patch 1.10 163
: Integrated the storefront for official community-created content and Bethesda-made micro-DLCs. ESL File Support : Added native support for the Fallout 4 Patch 1
Script Extender Stability: This is the last version fully compatible with the original "Pre-Next Gen" F4SE, ensuring that complex UI and gameplay mods (like LooksMenu or Place Everywhere) work without issues. Corrected various HUD inconsistencies (quest markers
The Positive: It kept the game supported and provided new official content for players who prefer the plug-and-play nature of the Creation Club.
Elias took a breath of filtered air. He looked at the holotape again. Version 1.10.163. A fix for "unexpected behavior."
By 2019, the community was tired of weekly 100MB updates that changed nothing visible but broke the Fallout 4 Script Extender (F4SE) every time. Patch 1.10.163 was Bethesda’s attempt to consolidate. It was a "stable branch" update designed to:
- Corrected various HUD inconsistencies (quest markers, objective text).
- Fixed sound looping or missing sounds tied to some scripted events.
- Resolved several texture/pop-in issues on lower-end hardware.