By Cutepercentage — House Of Shinobi -pre-release-

House of Shinobi , developed by CutePercentage, is a narrative-driven simulation game that explores a post-war shinobi world. Unlike traditional ninja games that focus on combat, this title emphasizes life after the battle, centering on emotional choices, building personal connections, and navigating complex social dynamics. Core Gameplay & Narrative

Controversial or extreme fetishes are designed to be optional and avoidable based on player decisions. Known Limitations & Development Status House of Shinobi -Pre-Release- By CutePercentage

Combat & escape

  • Avoid direct fights; if forced, use hit-and-run and environment hazards.
  • If detected, prioritize evasion: confuse guards with obstacles and escape through alternate exits.
  • Use consumables to cover retreats (smoke bombs) or silence (stealth buffs).
  • Learn alarm mechanics — destroy, jam, or reach the control panel if possible.

Investigation & Exploration: Players engage in covert operations and complex alliances while uncovering the mysteries of the "House of Shinobi". Version Differences & Support House of Shinobi , developed by CutePercentage ,

Early Reception and Community Buzz

Even in its unpolished state, the House of Shinobi -Pre-Release- has garnered positive reactions on closed Discord channels and festival demos. Avoid direct fights; if forced, use hit-and-run and

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