How To Convert Jar To Mcaddon Patched !full! Direct
From JAR to MCADDON: Patching Java Mods for Bedrock (And Why It’s Not What You Think)
Published: April 23, 2026
Reading time: 4 minutes
JavaBE is a specialized toolkit designed to bridge the gap between Java mods and Bedrock addons by automating the file restructuring process. how to convert jar to mcaddon patched
| Feature | Java Format | Bedrock Format | Action Required |
| :--- | :--- | :--- | :--- |
| Items/Blocks | ModItems.register() (Java Code) | behavior_pack/items/*.json | Create JSON definition files manually. |
| Recipes | RecipeSerializer or .json | behavior_pack/recipes/*.json | Reformat JSON structure to Bedrock standard. |
| Entities | EntityType.Builder | behavior_pack/entities/*.json | Create entity JSON files and define behaviors. |
| Logic | Java Classes | scripts/main.js | Rewrite logic using the Minecraft Script API (Gametest). |
| Models | .java model files (Code-based) | .geo.json | Import Java model into Blockbench -> Export as Bedrock Geometry. | From JAR to MCADDON: Patching Java Mods for
Part 4: Method Two – The "Proxy Patch" (Geyser + ViaVersion)
This method doesn't create a true .mcaddon, but it allows Bedrock players to use Java mods on a Java server. Go to assets/your_mod_name/textures/
However, you can achieve this by using specific porting tools or manual file restructuring depending on what the mod contains. Option 1: Using JavaBE (Recommended for Mods) As of April 2026, the developer group has released a toolkit called
For a faster process, several community-driven tools can automate the conversion of specific assets like models and textures: Stonebyte's JavaBE
⚠️ Warning: Converting a mod without permission violates many open-source licenses (GPL, MIT, etc.). This guide is for personal, private use only.
- Go to
assets/your_mod_name/textures/. - Copy all
.pngfiles to a new folder calledtextures/. - Patched Structure: Bedrock expects specific subfolders: