4d Studio 20242 Redshift 3524 New _verified_ | Maxon Cinema
The update to Maxon Cinema 4D 2024.2 Redshift 3.5.24 marks a significant milestone for performance-focused 3D workflows, specifically refining the simulation toolset and expanding hardware compatibility for rendering. Cinema 4D 2024.2 Review This point release focuses heavily on polishing the Unified Simulation System
: For pipeline users, the Houdini plugin now supports rendering regular and deep AOVs from a single ROP without reloading the scene, a massive time-saver for compositing. Final Verdict Redshift 3.5.24 (2024.02) - February 21, 2024 21 Feb 2024 — maxon cinema 4d studio 20242 redshift 3524 new
B. MoGraph + RS Procedural Instancing
MoGraph clones (cloners, fracturers, matrix objects) now feed directly into Redshift’s native procedural instancing. In previous versions, each clone was interpreted as a separate object, bloating VRAM. Now, 10,000 clones of a complex asset use the GPU memory of one instance. Combined with C4D 2024.2’s viewport instancing visualization, you can animate armies of robots or fields of grass with no degradation. The update to Maxon Cinema 4D 2024
4. USD Enhancements for Studio Pipelines
For studios adopting USD workflows, this update adds: combined with C4D’s Procedural tools
Notable workflow advantages
- Viewport-to-render parity: Improved material and lighting sync reduces surprises between the interactive viewport and final Redshift output, speeding iteration for lookdev and client reviews.
- GPU-accelerated iteration: Redshift’s optimizations (especially for modern NVIDIA GPUs) let artists preview complex scenes with heavy geometry, hair, and volumetrics interactively.
- Node-based materials: Redshift’s node graph enables modular, non-destructive shading; combined with C4D’s Procedural tools, it supports fast reuse and collaborative libraries.
- Hair, fur, and volumetrics: Redshift 3.5.x brings targeted improvements for rendering hair systems and multi-scatter volumetrics, producing richer atmospheric and character renders without huge render-time penalties.
- USD and scene exchange: Stronger interchange (USD, Alembic) helps integrate C4D into larger studio pipelines and simplifies moving assets to/from Redshift-based lookdev contexts.