Pes: 4 Database
The Complete Guide to the PES 4 Database: Rosters, Legends, and the Last Great "Old School" Masterpiece
Release Date: November 2004 (Europe) / August 2005 (North America, as World Soccer: Winning Eleven 8 International) Developer: Konami Computer Entertainment Tokyo (KCET)
2.2 Data Categories
| Field | Example Values | Storage Type | |-------|----------------|---------------| | Identity | Name, Shirt Name, Face ID | String / Hex Pointer | | Technical | Attack, Defence, Balance, Stamina | Integer (0–99) | | Speed | Accelerate, Top Speed, Agility | Integer (0–99) | | Power | Shot, Jump, Header, Kicking Power | Integer (0–99) | | Psychology | Consistency, Condition, Weak Foot Accuracy | Integer (1–8) | | Special Abilities | Dribbling, Positioning, Playmaking, 1-touch Pass | Boolean flags (0/1) | pes 4 database
Pro Evolution Soccer 4 (PES 4) database represents a definitive moment in the history of sports simulation, capturing a "Golden Age" of football through a complex web of player attributes and team statistics. Released in late 2004, the game moved beyond mere arcade mechanics to offer a sophisticated data structure that mirrored the technical nuances of the sport's greatest icons. The Complete Guide to the PES 4 Database:
Because the modern gaming industry has lost the soul of management. The PES 4 database represents a pure, uncommercialized approach to football simulation. Here is why the community refuses to let it die: The PES 4 database represents a pure, uncommercialized
Mental & Physical Health: Mentality, Consistency, and Injury Tolerance.
The PES 4 (Player Evaluation System 4) database is a comprehensive repository of data used to evaluate and analyze player performance in various sports, particularly football (soccer). The database contains a vast array of data points, including player statistics, team performance metrics, and scouting reports. This report provides an overview of the PES 4 database, its features, and its applications.
Authenticity Challenges: While the gameplay simulation was highly realistic, the original database often lacked official licenses for certain teams and players. Modern fans frequently use community-created "Option Files" to restore correct player names and kits.