Reshade Rtgi 0361 ((better)) · Free Access
Since version 0.36.1 represents a specific point in the development of Pascal Gilcher’s (Marty McFly) RTGI shader, a paper on this topic would typically explore the technical intersection of screen-space ray marching and global illumination within a post-processing framework.
Installation (concise)
- Install ReShade into the game's executable (reshade.me installer).
- Download RTGI 0.361 shader files (usually .fx/.ini and included resources).
- Place the RTGI .fx file and any included DLLs/textures into the game's ReShade shaders folder.
- Launch game, open ReShade overlay (home by default), enable RTGI.fx and required dependencies (depth, normals).
- In ReShade settings, enable "Depth" (and "Normals"/"MotionVectors" if provided).
- Select a preset or tweak parameters manually.
- Improved Temporal Stability: Less flickering than previous builds (0360 and earlier).
- Perceptual Aperture: A setting that adjusts how wide the ray search angle is, reducing "leaking" where light bleeds through walls.
- Fine-tuned AO Blending: Ambient Occlusion is now better integrated with the GI bounce.
- Decluttered UI: Marty removed several broken or redundant toggles, making the shader easier to tune.
Sky Lighting: Introduction of "Sky Color" parameters to fake light coming from off-screen sources. reshade rtgi 0361
RTGI is significantly more demanding than standard ReShade filters like color correction or sharpening. Users should expect a noticeable drop in frame rates (FPS). Depth Buffer Requirement: Since version 0
How to Install and Configure 0361
If you are ready to take the plunge, here is the technical roadmap: Install ReShade into the game's executable (reshade
Performance Analysis
Infinite Bounces Emulation: Tweaks to how light bounces are simulated to provide more accurate color bleeding from surfaces. How to Get It
Introduction: The RTGI Paradigm
ReShade RTGI (Ray Traced Global Illumination) by Pascal Gilcher (alias "Marty McFly") represents a watershed moment in post-processing graphics. Unlike native Ray Tracing (DXR) implemented in game engines like Cyberpunk 2077 or Control, which relies on dedicated hardware cores (RT cores) and deep engine integration, RTGI is a shader-based approximation. It runs via ReShade, a generic post-processing injector.