For the Rome: Total War - Alexander expansion, unit IDs differ from the base game and must be used with the create_unit command in the console (opened with the ~ tilde key). 🛡️ Core Unit ID List
The existence of these lists is also a testament to the collaborative nature of the Total War modding community. Platforms such as ModDB, the Total War Center (TWC), and various Discord servers act as repositories for this knowledge. When a veteran modder compiles a high-quality unit ID list and shares it, they are effectively writing the documentation that the original developers omitted. This documentation is vital for historical authenticity, one of the core appeals of the Alexander expansion. Modders strive to recreate the Macedonian phalanx and the battles against the Persian Empire with historical precision; this precision is only possible when they have total control over the unit definitions, facilitated by a reliable ID list. rome total war alexander unit id list high quality repack
type persian_immortals_hq
dictionary persian_immortals_hq ; Immortals
category infantry
class spearmen
voice_type Light_1
soldier persian_immortals, 60, 0, 1.2
To use these IDs, you will typically edit the export_descr_unit.txt file located in:
Your_RTW_Alexander_Folder/data/ For the Rome: Total War - Alexander expansion,
DO NOT change the type line unless you are cloning the unit. Use the type line to call this unit in a spawn script or to edit its stats. The Master Unit ID List (Alphabetical by Faction)
Create Units: create_unit "Settlement or General Name" "Unit ID" 5 9 3 3.