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Breadcrumb

The Concept: Briefly explain ROUNDS as a 1v1 roguelike deck-building shooter where losers pick "cards" (upgrades) to balance the match.

Rare instances of "infinite bouncing" projectiles occurring when the cards are combined in high-latency matches. Controller Mapping:

  • Update CI to run debug builds with sanitizers and the new regression test.
  • Include nightly builds with static analysis (clang-tidy, cppcheck).

. Players build their characters by picking power-up cards between rounds, leading to chaotic and unique combat scenarios. 0xdeadcode : This tag identifies an online-fix

The ROUNDS Build 15032024-0xdeadcode refers to a specific version of the 1v1 rogue-lite shooter

Overview

Looking for more ways to customize your gameplay? You might want to explore the latest community-made card packs available through the Thunderstore Mod Manager. ROUNDS patch: 1.1.1 · ROUNDS update for 15 March 2024

Recommendations

Differences in this Build

| Feature | Standard ROUNDS | Build 15032024-0xdeadcode | |--------|----------------|----------------------------| | Upgrade pool | ~50 balanced cards | ~80+ cards, including cut abilities (e.g., "Ricochet+", "Double Jump Reset") | | Physics stability | Solid 60fps | Unpredictable – occasional “super bounces” and floating projectiles | | UI | Clean, minimalist | Debug text overlay (shows ping, frame time, card IDs, collision wireframes) | | Mod support | Mod Loader required | Native? Possibly stripped – may reject standard mods | | Netcode | Steam P2P | Local only or broken remote – no working online lobby | | Hidden content | None | “Developer gun” (one-shot, infinite range) accessible via secret key combo | | Stability | Very stable | Crashes every 10-15 rounds (memory leak?) |