If you're looking to develop a feature for a product, game, or software related to this concept, here are some general steps and ideas:
Adjust the "Influence" Map: Use the new painting tools to define which areas of your mesh are most sensitive to trampling forces.
The moreffector exclusive shaders in v0.3.1 bring a much-needed crispness to the character models. Lighting transitions are smoother, making the trampling sequences feel more dynamic.
Implement a "History Buffer" that stores the last 50-100 impact points.