Troubleshooting StarCraft II: Fix the "Preparing Game Data" Loop
2. Data Linkage Architecture
A typical pipeline has four layers:
- Use efficient data compression algorithms: Consider using more efficient data compression algorithms to reduce the size of data files.
- Optimize disk I/O operations: Consider optimizing disk I/O operations to reduce loading times.
- Increase cache size: Consider increasing the cache size to store more frequently accessed data in memory.
2. Replay Databases (Raw Data Sources)
If you need raw game data to train a model, you need .SC2Replay files.