Starfield Update V1 12 36-rune -
Starfield Update v1.12.36-RUNE Guide
- Rare mission marker desync when rapidly switching between active quests — workaround: manually set the quest as active from the journal.
- Occasional shader warm-up stutter on very old GPUs on initial planet approach.
- Some third-party mods that alter base JSON schemas may still require author updates despite the RUNE compatibility layer.
- Reduced CPU overhead in NPC AI update loops, improving mid-to-late game framerate on CPU-limited systems.
- Improved streaming performance for distant star systems to reduce pop-in when approaching planets.
: Fixed a cosmetic issue where the Creation Store buttons did not display correctly in Large Font Mode. Creation Kit Fixes Starfield Update v1 12 36-RUNE
B. Gameplay Mechanics Overhaul
- Vendor Credits Adjustment: Trade Authority kiosks and major vendors (e.g., Sieghart’s Outfitters in Neon) now have their credit pools increased by 250% . This is a direct response to the "loot, sit, wait 48 hours" loop. Base credits: 12,500 -> 43,750.
- Ship Cargo UI Fixes: Transferring items between your inventory and your ship’s cargo hold no longer resets the scrolling position. Additionally, "Junk" items (Note: Starfield lacks a true junk tag, but misc items without crafting use) can now be flagged for auto-sell at terminals.
- The "Nishina" Quest Patch: Fixed a critical progression blocker in "Entangled" where the universe shift anchor would fail to spawn if the player entered the laboratory via stealth rather than combat.