Stray Incubus - Guide High Quality
The Stray Incubus Guide: Navigating the Shadows
The Rival Factions
- The Bound (Patrol) – Loyal incubi who see Strays as embarrassing liabilities. They won't kill you, but they will steal your feeding grounds and report your location to local exorcists.
- The Hounds of God – Mortal hunters who mistake all incubi for the same threat. They use infrared dream-signature detectors. Strays read as “flickering candles” rather than “bonfires,” which makes you harder to find but still vulnerable.
- The Dream Eaters – Low-level psychic parasites that feed on the dregs of a dream. They are to Strays what rats are to alley cats: annoying, occasionally lethal in packs.
Stray: Incubus Guide
Overview
3.3 Failure and Escalation
If the entity returns after Night 3, it may not be a stray but a bound familiar in transit. In that case, SIG advises: stray incubus guide
Patience is Key: Players often recommend pushing through the first two chapters, as they serve primarily as a foundation for the much deeper narrative that follows. The Stray Incubus Guide: Navigating the Shadows The
- Assign one player to bait/agro while others apply ranged pressure from angles.
- Crowd-control abilities (root, stun, knockback) are highly effective—apply them when the Incubus teleports in.
- Break the shield with coordinated burst damage; focus-fire immediately after shield breaks.
- Use verticality or obstacles to force predictable lunges and limit teleport escape routes.
Trust is built through honesty and offering help in difficult situations. Antagonist / Authority The Bound (Patrol) – Loyal incubi who see