Wolvesville All Roles ❲Full - Solution❳
The Ultimate Guide to Wolvesville: All Roles Explained
Gunner: Has two bullets to shoot players publicly during the day. wolvesville all roles
Investigates players to reveal their team or aura (Good, Evil, or Unknown). Protection Doctor, Bodyguard, Tough Guy Protects other players from being killed at night. Gunner, Jailer, Vigilante, Marksman Can directly eliminate players suspected of being evil. Medium, Mayor, Priest, Cupid The Ultimate Guide to Wolvesville: All Roles Explained
Villagers win by eliminating all Werewolves and Solo Killers. They are divided by their function: Seer – Checks one player each night: Werewolf
are the backbone of any win. Advanced roles like the Analyst or Spirit Seer can provide even deeper insights if played carefully.
Avenger: If killed, they can choose one player to take down with them. Werewolf Team
Wolvesville: The Ultimate Guide to All Roles (Villagers, Werewolves, Solos & Neutrals)
Wolvesville is a fast-paced, 16-player online adaptation of the classic party game Werewolf (or Mafia). Unlike the tabletop version, Wolvesville is packed with unique roles, special abilities, and faction-specific win conditions. With over 30 distinct roles (and multiple variants), mastering the game requires knowing exactly what each character can—and cannot—do.
🔍 Information Roles
- Seer – Checks one player each night: Werewolf or not Werewolf.
- Detective – Checks two players: Do they share the same alignment?
- Aura Seer – Learns alignment: Villager team, Werewolf team, or Solo.
- Sheriff (unique) – Kills one player at night. If target is villager, Sheriff dies instead. 2 uses.
- Marshall – Once per game, can call a tie-breaker vote and force all players to vote again.