Xenoverse 2 Save Editor - Unlock All Characters

Unlocking all characters in Dragon Ball Xenoverse 2 (XV2) using a save editor is a popular method for PC players who want to skip the grind. While the game technically requires story progression and Parallel Quest completion to unlock rosters, a save editor can toggle these flags instantly. Core Save Editing Guide

The save is compressed and encrypted (simple XOR + zlib).
Tools like XV2SaveEditor (open-source) reveal the structure.

Ethical & Gameplay Considerations

Bandai Namco has never officially endorsed save editors. While they don't actively ban for single-player modding, using an "unlock all" save in online PvP or co-op raids is generally frowned upon. It undermines other players' earned progress and can desync lobbies if you're using characters that shouldn't logically be unlocked. xenoverse 2 save editor unlock all characters

Open the Editor: Launch LazyBone's Save Editor and set your game directory when prompted.

Q: Is there a save editor for the Nintendo Switch without homebrew? A: No. Save editing on Switch requires custom firmware (CFW) and a tool like Checkpoint or EdiZon. There is no "USB-only" solution like Save Wizard for Switch. Unlocking all characters in Dragon Ball Xenoverse 2

For a moment, he feels like a god. He can test every moveset and see every ultimate attack without the headache of the grind. The "Cost" of the Shortcut

Locate your save: On PC, your save file is typically found in the Steam userdata folder (e.g., remote/DBXV2.sav). It undermines other players' earned progress and can

Dragon Ball Xenoverse 2: A Guide to Save Editors & Unlocking Characters

For many Dragon Ball Xenoverse 2 players, the grind to unlock every character, skill, and costume can be daunting. With a roster spanning multiple Dragon Ball series and DLC packs, unlocking everything legitimately requires hundreds of hours. This has led to the popularity of Save Editors.

A simpler method used by many editors:
Find the “Unlock All” flag (some games have a debug flag) or set every character availability byte to 0xFF.