Xukmi Fx Shaders -
The project is split into several repositories providing different levels of visual fidelity:
2. Typical Shader Modules (with short descriptions)
- Color Grade / LUT blend: Apply tone mapping and a 3D LUT or simple curve adjustments for hue/saturation/contrast.
- Bloom (multi-tap blur): Threshold bright areas, downsample, blur (separable Gaussian or Kawase), upsample and add back.
- Chromatic Aberration: Offset R/G/B sample fetches radially from center to simulate lens dispersion.
- Vignette: Radial darkening using smoothstep on distance from center.
- Film Grain / Noise: Screen-space procedural noise or textured grain modulated by intensity and time.
- Scanlines / CRT: Add horizontal periodic modulation and subtle curvature/distortion for retro displays.
- Halftone / Dots: Sample screen at low frequency and quantize luminance into dot patterns or cross-hatching.
- Posterize / Palette Quantize: Reduce color banding and map to a limited palette for graphic styles.
- Edge Detection / Ink Outline: Sobel or depth-normal-based edge detectors to generate stylized outlines.
- Glitch / Displacement: Time-driven UV offsets, blocky shifts, or per-line jitter to simulate digital artifacts.
- Motion Blur (velocity-based): Reconstruct per-pixel velocity or approximate via temporal blending for streaking.
- Tone Mapping: Convert HDR to LDR with filmic or ACES-like curves.
If you are generating a new scene or artwork using these shaders, consider these three "looks": 1. The "Cinematic Noir" Look Xukmi Settings : Low saturation, high contrast, and heavy vignetting. xukmi fx shaders
💻 My PC:
Prerequisites
- A copy of ReShade (Download from reshade.me).
- The game you want to mod (supports DX9, DX10, DX11, DX12, and Vulkan).
- The Xukmi shader files (Typically found via GitHub or community forums like Nexus Mods).